![]() so now you have multiple file types, multiple game clients, multiple storage services, etc. What if the save files have platform specific or custom data? That wouldn't be usable either on other platforms either. Steam has built in save file syncing, if a game wants to use it, but it's not going to work on the switch. And what if the device doesn't allow you to use one service over the other? Apple is pretty restrictive in what it allows you to do, for example. However, implementing a multiplatform (switch, steam, win store, xbox etc) cloud storage/sync is going to cost a company some money to do. GOG Galaxy does this for you for most of the games you buy there, as an example. I want the saves local first, and then an option to back them up, which, isn't that important honestly. THIS WAS FIXED IN A PATCH THIS VIDEO IS NO LONGER NEEDEDclbackspeed 400In the Quake remaster, both clforwardspeed and clsidespeed have their correct value. ![]() After a pile of leaks over the past week, a. The examples you listed are mostly storage services, not apps/games.Ĭloud storage (service) is different from cloud sync (client). AugNow the Steam version of Quake remastered is out, too and it’s a free upgrade. I mean if your saves were in the cloud and you lost internet, how would you load your game? That's not a good design. Especially one that can be played offline. I hadn't heard of a game using cloud storage for saved files. "Cloud saves" being the save files are stored in the cloud, instead of on disk. Maybe you phrased it wrong or I misunderstood you. Added: August 20, 2021, 12:04am UTC SteamsPlay Guides 1. Not a bug, but, what in the word happed to Nightmare mode?Īnyway, just extremely frustrated at this point. Quake Useful Tips How to Fix Input Lag + Stuttering + Mouse Sensitivity Guide. So you think you applied a graphic setting, but next game you notice an issue. I think sometimes settings don't take until the next map. Game can also crash on video without -skipmovies I get loaded into a demo instead of the 2nd level of the new campaign instead. Possibly due to the mouse menu implementation. I think it bugs out and moves the weapon model all over the screen each frame?Įither the game doesn't implement cloud saves (in 2021, really?) or the implementation is broken. ![]() On higher FPS the weapon model seems to ghost and jump (I think once every rendered frame) - producing a double weapon model effect - one in the middle and one of centered ghost. Rune text sometimes glitches out on the menu (especially the cursor) and sometimes rune text flashes on screen when playing. I am also experiencing some glitches - as if the game is trying to read past its buffer - regardless of Vulakan, OpenGL, or D3D11 mode. 60/120/240 FPS 60/120/144 Hz Windows/FullScreen D3D11/Vulkan/OpenGL - it doesn't feel smooth and its giving me a headache. No matter the settings, the game stutters and doesn't feel smooth. I've been trying to play the Quake Remaster and I think it was rushed. Luckily for fans who cant wait to get their hands on the remastered version of Quake, the improved version is already available on PC, PS4, Switch, and Xbox One.According to the developers, there. ![]()
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